How do I create an OpenGL 3.3 context in GLFW 3

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情书的邮戳
情书的邮戳 2020-12-06 19:32

I\'ve written a simple OpenGL 3.3 program which is supposed to render a triangle, based off of this tutorial, except I\'m using GLFW to create the window and context, instea

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  •  谎友^
    谎友^ (楼主)
    2020-12-06 20:10

    In core profile OpenGL 3.3, you need a shader in order to render. So you need to compile and link a program that contains a vertex and fragment shader.

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