Collision detection between a line and a circle in JavaScript

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故里飘歌
故里飘歌 2020-12-06 18:57

I\'m looking for a definitive answer, maybe a function cos I\'m slow, that will determine if a line segment and circle have collided, in javascript (working with canvas)

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  •  情书的邮戳
    2020-12-06 19:32

    function pointCircleCollide(point, circle, r) {
        if (r===0) return false
        var dx = circle[0] - point[0]
        var dy = circle[1] - point[1]
        return dx * dx + dy * dy <= r * r
    }
    
    var tmp = [0, 0]
    
    function lineCircleCollide(a, b, circle, radius, nearest) {
        //check to see if start or end points lie within circle
        if (pointCircleCollide(a, circle, radius)) {
            if (nearest) {
                nearest[0] = a[0]
                nearest[1] = a[1]
            }
            return true
        } if (pointCircleCollide(b, circle, radius)) {
            if (nearest) {
                nearest[0] = b[0]
                nearest[1] = b[1]
            }
            return true
        }
    
        var x1 = a[0],
            y1 = a[1],
            x2 = b[0],
            y2 = b[1],
            cx = circle[0],
            cy = circle[1]
    
        //vector d
        var dx = x2 - x1
        var dy = y2 - y1
    
        //vector lc
        var lcx = cx - x1
        var lcy = cy - y1
    
        //project lc onto d, resulting in vector p
        var dLen2 = dx * dx + dy * dy //len2 of d
        var px = dx
        var py = dy
        if (dLen2 > 0) {
            var dp = (lcx * dx + lcy * dy) / dLen2
            px *= dp
            py *= dp
        }
    
        if (!nearest)
            nearest = tmp
        nearest[0] = x1 + px
        nearest[1] = y1 + py
    
        //len2 of p
        var pLen2 = px * px + py * py
    
        //check collision
        return pointCircleCollide(nearest, circle, radius)
                && pLen2 <= dLen2 && (px * dx + py * dy) >= 0
    }
    
    var circle = [5, 5],
        radius = 25,
        a = [5, 6],
        b = [10, 10]
    
    var hit = lineCircleCollide(a, b, circle, radius)
    
    

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