How to traverse graph in boost use BFS

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迷失自我
迷失自我 2020-12-06 18:54

I have problems getting to compile the BFS of a very simple graph. Whatever I do I get various compiler messages about unmatched method calls (I\'ve tried boost::visit

2条回答
  •  一整个雨季
    2020-12-06 19:05

    I faced the same problem, but compared to the answer provided by user1252091 my vertex type is a struct that doesn't include an integer that can be used to create a vertex_index_map, therefore the line

    breadth_first_search(graph, a, boost::visitor(vis).vertex_index_map(get(boost::vertex_bundle,graph)));
    

    wouldn't work in my case. Eventually I figured out how to create an external vertex_index_map (thanks also to this answer) and pass it to the breadth_first_search function. Here is a working example in case it helps others:

    #include 
    #include 
    #include 
    #include 
    
    struct Person
    {
        std::string Name;
        unsigned int YearBorn;
    };
    
    typedef boost::adjacency_list  FamilyTree;
    typedef boost::graph_traits::vertex_descriptor  Vertex;
    typedef boost::graph_traits::edge_descriptor    Edge;
    
    template 
    class BfsVisitor : public boost::default_bfs_visitor
    {
    public:
        typedef typename boost::graph_traits::vertex_descriptor VertexDescriptor;
        typedef typename boost::graph_traits::edge_descriptor   EdgeDescriptor;
    
        BfsVisitor(std::vector& nodesVisited)
        : m_nodesVisited(nodesVisited){}
    
        void tree_edge(EdgeDescriptor e, const Graph& g) const
        {
            VertexDescriptor u = source(e, g);
            VertexDescriptor v = target(e, g);
            m_nodesVisited.push_back(v);
        }
    
    private:
        std::vector& m_nodesVisited;
    };
    
    
    const Person Abe_Simpson        {"Abe_Simpson", 0};
    const Person Mona_Simpson       { "Mona_Simpson", 0};
    const Person Herb_Simpson       { "Herb_Simpson", 0};
    const Person Homer_Simpson      { "Homer_Simpson", 0};
    
    const Person Clancy_Bouvier     { "Clancy_Bouvier", 0};
    const Person Jacqueline_Bouvier { "Jacqueline_Bouvier", 0};
    const Person Marge_Bouvier      { "Marge_Bouvier", 0};
    const Person Patty_Bouvier      { "Patty_Bouvier", 0};
    const Person Selma_Bouvier      { "Selma_Bouvier", 0};
    
    const Person Bart_Simpson       { "Bart_Simpson", 0};
    const Person Lisa_Simpson       { "Lisa_Simpson", 0};
    const Person Maggie_Simpson     { "Maggie_Simpson", 0};
    const Person Ling_Bouvier       { "Ling_Bouvier", 0};
    
    
    
    
    
    int main(void)
    {
        std::cout << __FUNCTION__ << "\n";
    
        FamilyTree g;
    
    
        // nodes
        auto v_Abe_Simpson = boost::add_vertex(Abe_Simpson,g);
        auto v_Mona_Simpson = boost::add_vertex(Mona_Simpson,g);
        auto v_Herb_Simpson = boost::add_vertex(Herb_Simpson,g);
        auto v_Homer_Simpson = boost::add_vertex(Homer_Simpson,g);
    
        auto v_Clancy_Bouvier = boost::add_vertex(Clancy_Bouvier,g);
        auto v_Jacqueline_Bouvier = boost::add_vertex(Jacqueline_Bouvier,g);
        auto v_Marge_Bouvier = boost::add_vertex(Marge_Bouvier,g);
        auto v_Patty_Bouvier = boost::add_vertex(Patty_Bouvier,g);
        auto v_Selma_Bouvier = boost::add_vertex(Selma_Bouvier,g);
    
        auto v_Bart_Simpson = boost::add_vertex(Bart_Simpson,g);
        auto v_Lisa_Simpson = boost::add_vertex(Lisa_Simpson,g);
        auto v_Maggie_Simpson = boost::add_vertex(Maggie_Simpson,g);
        auto v_Ling_Bouvier = boost::add_vertex(Ling_Bouvier,g);
    
        // connections
        boost::add_edge(v_Abe_Simpson, v_Herb_Simpson, g);
        boost::add_edge(v_Abe_Simpson, v_Homer_Simpson, g);
        boost::add_edge(v_Mona_Simpson, v_Herb_Simpson, g);
        boost::add_edge(v_Mona_Simpson, v_Homer_Simpson, g);
    
        boost::add_edge(v_Clancy_Bouvier, v_Marge_Bouvier, g);
        boost::add_edge(v_Clancy_Bouvier, v_Patty_Bouvier, g);
        boost::add_edge(v_Clancy_Bouvier, v_Selma_Bouvier, g);
        boost::add_edge(v_Jacqueline_Bouvier, v_Marge_Bouvier, g);
        boost::add_edge(v_Jacqueline_Bouvier, v_Patty_Bouvier, g);
        boost::add_edge(v_Jacqueline_Bouvier, v_Selma_Bouvier, g);
    
        boost::add_edge(v_Homer_Simpson, v_Bart_Simpson, g);
        boost::add_edge(v_Homer_Simpson, v_Lisa_Simpson, g);
        boost::add_edge(v_Homer_Simpson, v_Maggie_Simpson, g);
        boost::add_edge(v_Marge_Bouvier, v_Bart_Simpson, g);
        boost::add_edge(v_Marge_Bouvier, v_Lisa_Simpson, g);
        boost::add_edge(v_Marge_Bouvier, v_Maggie_Simpson, g);
    
        boost::add_edge(v_Selma_Bouvier, v_Ling_Bouvier, g);
    
    
        typedef std::mapIndexMap;
        IndexMap mapIndex;
        boost::associative_property_map propmapIndex(mapIndex);
        size_t i=0;
        FamilyTree::vertex_iterator vi, vi_end;
        for (boost::tie(vi, vi_end) = boost::vertices(g); vi != vi_end; ++vi)
        {
            boost::put(propmapIndex, *vi, i++);
        }
    
    
        for (boost::tie(vi, vi_end) = boost::vertices(g); vi != vi_end; ++vi)
        {
            Vertex vParent = *vi;
    
            std::vector vertexDescriptors;
            BfsVisitor bfsVisitor(vertexDescriptors);
            breadth_first_search(g, vParent, visitor(bfsVisitor).vertex_index_map(propmapIndex));
    
    
            std::cout << "\nDecendants of " << g[vParent].Name << ":\n";
            for (auto v : vertexDescriptors)
            {   
                Person p = g[v];
                std::cout << p.Name << "\n";
            }   
        }
    
        getchar();
        return 0;
    }
    

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