I have a list of objects populated from a third-party project file. The way this file was designed is so each item is on a \"level\" of hierarchy. So the very first item is
Try something like this:
var
Item: TMyItem;
Node: TTreeNode;
NodeLevel: Integer;
X: Integer;
begin
Node := nil;
NodeLevel := 0;
for X := 0 to MyList.Count-1 do
begin
Item := MyList[X];
if (Node = nil) or (Item.Level <= 0) then
begin
Node := TreeView1.Items.AddObject(nil, Item.Text, Item);
NodeLevel := 0;
end
else if Item.Level = NodeLevel then
begin
Node := TreeView1.Items.AddObject(Node, Item.Text, Item);
end else
begin
while Item.Level <= NodeLevel do
begin
Node := Node.Parent;
Dec(NodeLevel);
end;
Node := TreeView1.Items.AddChildObject(Node, Item.Text, Item);
Inc(NodeLevel);
end;
// set Node properties as needed...
end;
end;