Detect when a unicode character cannot be displayed correctly

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傲寒
傲寒 2020-12-06 07:42

Some unicode characters cannot be displayed on iOS but are displayed correctly on macOS. Similarly, some unicode characters that iOS can display cannot be displayed on watch

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  •  独厮守ぢ
    2020-12-06 08:04

    You can use CTFontGetGlyphsForCharacters() to determine if a font has a glyph for a particular code point (note that supplementary characters need to be checked as surrogate pairs):

    CTFontRef font = CTFontCreateWithName(CFSTR("Helvetica"), 12, NULL);
    const UniChar code_point[] = { 0xD83C, 0xDCA1 };  // U+1F0A1
    CGGlyph glyph[] = { 0, 0 };
    bool has_glyph = CTFontGetGlyphsForCharacters(font, code_point, glyph, 2);
    

    Or, in Swift:

    let font = CTFontCreateWithName("Helvetica", 12, nil)
    var code_point: [UniChar] = [0xD83C, 0xDCA1]
    var glyphs: [CGGlyph] = [0, 0]
    let has_glyph = CTFontGetGlyphsForCharacters(font, &code_point, &glyph, 2)
    

    If you want to check the complete set of fallback fonts that the system will try to load a glyph from, you will need to check all of the fonts returned by CTFontCopyDefaultCascadeListForLanguages(). Check the answer to this question for information on how the fallback font list is created.

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