Can anyone clearly articulate when you use a field and when to use a property in class design?
Consider:
public string Name;
Or:
Using properties you can control it's security:
public string Foo { protected get; private set; }
Properties gives easy way to raise events:
public string Foo
{
get { return _foo; }
}
set
{
bool cancel = false;
if(BeforeEvent != null) // EventHandler BeforeEvent
{
CancelEventArgs e = new CancelEventArgs();
BeforeEvent(this, e);
cancel = e.Cancel;
}
if(!cancel)
{
_foo = value;
if(AfterEvent != null) // EventHandler AfterEvent
{
AfterEvent(this, new EventArgs());
}
}
}
Also I often use code like this:
string Foo
{
set
{
IsFooSet = value != null;
}
}
bool IsFooSet
{
get { return _isFoo; }
set
{
_isFoo = value;
if(value) // some event raise or controls on form change
}
}