I\'ve got a global Graphics object created from a Panel. At regular intervals an image is picked up from the disk and drawn into the panel using Graphics.DrawImage(). It wor
Without a little more code there is not enough to properly diagnose here, however, one thing to look at is that you may have disposed on the image your a drawing with at some point earlier and it is only after the garbage collector runs that your code is failing. Are you using cloned images anywhere? One thing I was suprised to learn is that if you do a straight clone of an image, you are not cloning the underlying bitmap that the image rely's upon, only the image structure, to create a proper copy of an image you have to create a new image:
var newImage = new Bitmap(img)
as
var newImage = oldImg.Clone();
oldImg.Dispose();
...
gr.DrawImage(newImage, new Rectangle(0,0,newImage.Width,newImage.Height);
will work for a while, but then fail at some random point...