Do the C and C++ standards require the math operations in math.h on floating points (i.e. sqrt, exp, log, sin
No, and for good reason. In general, you'd need an infinite precision (and infinite time) to determine the exact mathematical result. Now most of the times you need only a few extra iterations to determine sufficient bits for rounding, but this number of extra bits depend on the exact result (simply put: when the result is close to .5 ULP). Even determining the extra number of iterations required is highly non-trivial. As a result, requiring exact results is far, far slower than a pragmatic approach.