Unique class type Id that is safe and holds across library boundaries

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离开以前
离开以前 2020-12-06 05:52

I would appreciate any help as C++ is not my primary language.

I have a template class that is derived in multiple libraries. I am trying to figure out a way to uniq

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  •  陌清茗
    陌清茗 (楼主)
    2020-12-06 06:04

    In the modern C++ (03 - assuming you're using a recent compiler like gcc) you can use the typeid keyword to get a type_info object that provides basic type informations at least at runtime - that's a standard (and then cross-platform) feature.

    I took the example from wikipedia and added a template/inheritance check, it seems to works well but i'm not certain for the int version (that is a hack exploiting the assumption that the compiler will have the types names somewhere in a read only memory space...that might be a wrong assumption).

    The string identifier seems far better for cross-platform identification, if you can use it in you case. It's not cross-compiler compatible as the name it gives you is "implementation defined" by the standard - as suggested in comments.

    The full test application code:

    #include 
    #include   //for 'typeid' to work
    
    class Person 
    {
    public:
       // ... Person members ...
       virtual ~Person() {}
    };
    
    class Employee : public Person 
    {
       // ... Employee members ...
    };
    
    template< typename DERIVED >
    class Test
    {
    public:
        static int s_id()
        {
            // return id unique for DERIVED
            // NOT SURE IT WILL BE REALLY UNIQUE FOR EACH CLASS!!
            static const int id = reinterpret_cast(typeid( DERIVED ).name());
            return id;
        }
    
        static const char* s_name()
        {
            // return id unique for DERIVED
            // ALWAYS VALID BUT STRING, NOT INT - BUT VALID AND CROSS-PLATFORM/CROSS-VERSION COMPATBLE
            // AS FAR AS YOU KEEP THE CLASS NAME
            return typeid( DERIVED ).name();
        }
    };
    
    int wmain () 
    {
        Person person;
        Employee employee;
        Person *ptr = &employee;
    
    
    
        std::cout << typeid(person).name() << std::endl;   // Person (statically known at compile-time)
        std::cout << typeid(employee).name() << std::endl; // Employee (statically known at compile-time)
        std::cout << typeid(ptr).name() << std::endl;      // Person * (statically known at compile-time)
        std::cout << typeid(*ptr).name() << std::endl;     // Employee (looked up dynamically at run-time
                                                        // because it is the dereference of a pointer to a polymorphic class)
    
        Test test;
        std::cout << typeid(test).name() << std::endl;    
        std::cout << test.s_id() << std::endl;    
        std::cout << test.s_id() << std::endl;    
        std::cout << test.s_id() << std::endl;    
        std::cout << test.s_name() << std::endl;    
    
        Test< Person > test_person;
        std::cout << test_person.s_name() << std::endl;    
        std::cout << test_person.s_id() << std::endl;    
    
        Test< Employee > test_employee;
        std::cout << test_employee.s_name() << std::endl;    
        std::cout << test_employee.s_id() << std::endl;    
    
        Test< float > test_float;
        std::cout << test_float.s_name() << std::endl;    
        std::cout << test_float.s_id() << std::endl;    
    
    
        std::cin.ignore();
        return 0;
    }
    

    Outputs :

    class Person
    class Employee
    class Person *
    class Employee
    class Test
    3462688
    3462688
    3462688
    int
    class Person
    3421584
    class Employee
    3462504
    float
    3462872
    

    This works at least on VC10Beta1 and VC9, should work on GCC. By the way, to use typeid (and dynamic_cast) you have to allow runtime type infos on your compiler. It should be on by default. On some plateform/compiler (I'm thinking about some embedded hardwares) RTTI is not turned on because it have a cost, so in some extreme cases you'll have to find a better solution.

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