I can\'t solve this circular dependency problem; always getting this error: \"invalid use of incomplete type struct GemsGame\" I don\'t know why the compiler doesn\'t know t
If you deference the pointer and the function is inline you will need the full type. If you create a cpp file for the implementation you can avoid the circular dependecy (since neither of the class will need to include each others .h in their headers)
Something like this:
your header:
#ifndef GEMELEMENT_H_INCLUDED
#define GEMELEMENT_H_INCLUDED
class GemsGame;
class GemElement {
private:
GemsGame* _gemsGame;
public:
GemElement();
};
#endif // GEMELEMENT_H_INCLUDED
your cpp:
#include "GenGame.h"
GenElement::GenElement()
{
_gemsGame = application.getCurrentGame();
_gemsGame->getGemsVector();
}