I have this code, that draws an image.
private void timer1_Tick(object sender, EventArgs e)
{
Invalidate();
}
protected override void OnPaint(PaintEvent
There are overloads of Graphics.DrawImage that take an array of three points used to define a parallelogram for the destination, such as:
Graphics.DrawImage Method (Image, Point[])
Remarks
The destPoints parameter specifies three points of a parallelogram. The three Point structures represent the upper-left, upper-right, and lower-left corners of the parallelogram. The fourth point is extrapolated from the first three to form a parallelogram.
The image represented by the image parameter is scaled and sheared to fit the shape of the parallelogram specified by the destPoints parameters.
There is also an article on MSDN describing the use of this method: How to: Rotate, Reflect, and Skew Images, with the following code example. Unfortunately, the example complicates the issue by also skewing the image.
Point[] destinationPoints = {
new Point(200, 20), // destination for upper-left point of original
new Point(110, 100), // destination for upper-right point of original
new Point(250, 30)}; // destination for lower-left point of original
Image image = new Bitmap("Stripes.bmp");
// Draw the image unaltered with its upper-left corner at (0, 0).
e.Graphics.DrawImage(image, 0, 0);
// Draw the image mapped to the parallelogram.
e.Graphics.DrawImage(image, destinationPoints);
The main differences compared to using the Graphics.Transform property are:
Graphics.Transform afterward.