Is there any way to make Android emit a sound of arbitrary frequency (meaning, I don\'t want to have pre-recorded sound files)?
I\'ve looked around and ToneGenerator
Modified Code Based on Singhaks' answer
public class MainActivity extends Activity {
private final int duration = 30; // seconds
private final int sampleRate = 8000;
private final int numSamples = duration * sampleRate;
private final double sample[] = new double[numSamples];
private final double freqOfTone = 440; // hz
private final byte generatedSnd[] = new byte[2 * numSamples];
Handler handler = new Handler();
private AudioTrack audioTrack;
private boolean play = false;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
8000, AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT, numSamples,
AudioTrack.MODE_STREAM);
}
@Override
protected void onResume() {
super.onResume();
// Use a new tread as this can take a while
Thread thread = new Thread(new Runnable() {
public void run() {
handler.post(new Runnable() {
public void run() {
playSound();
genTone();
}
});
}
});
thread.start();
}
void genTone(){
// fill out the array
while(play){
for (int i = 0; i < numSamples; ++i) {
// float angular_frequency =
sample[i] = Math.sin(2 * Math.PI * i / (sampleRate/freqOfTone));
}
int idx = 0;
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalised.
for (double dVal : sample) {
short val = (short) (dVal * 32767);
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
audioTrack.write(generatedSnd, 0, numSamples);
}
}
void playSound(){
play = true;
audioTrack.play();
}
}