I\'m entirely unfamiliar with Unity3D\'s more complex feature set and am curious if it has the capability to take a picture and then manipulate it. Specifically my desire is
Bart's answer has a required modification. I used his code and the pic I was getting was black. Required modification is that we have to convert TakePhoto to a coroutine and add
yield return new WaitForEndOfFrame();
at the start of Coroutine. (Courtsey @fafase) For more details see http://docs.unity3d.com/ScriptReference/WaitForEndOfFrame.html
You can also refer to
Take photo using webcam is giving black output[Unity3D]