I am currently dynamically creating a bitmap and using the graphics object from the bitmap to draw a string on it like so:
System.Drawing.Graphics graph = Sy
I think the only way is to render each character individually and use the
Graphics.RotateTransform
to rotate the text. You'll need to work out the rotation angle and rendering offset yourself. You can use the
Graphics.MeasureCharacterRanges
to get the size of each character.