I\'m looking for an algorithm (coded in Java would be nice, but anything clear enough to translate to Java is fine) to draw a 4-connected line. It seems that Bresenham\'s al
For the Python-illiterate, here is a C version of 6502's code:
void drawLine(int x0, int y0, int x1, int y1) {
int dx = abs(x1 - x0);
int dy = abs(y1 - y0);
int sgnX = x0 < x1 ? 1 : -1;
int sgnY = y0 < y1 ? 1 : -1;
int e = 0;
for (int i=0; i < dx+dy; i++) {
drawPixel(x0, y0);
int e1 = e + dy;
int e2 = e - dx;
if (abs(e1) < abs(e2)) {
x0 += sgnX;
e = e1;
} else {
y0 += sgnY;
e = e2;
}
}
}