For one class I want to store some function pointers to member functions of the same class in one map
storing std::function
objects. But I fail rig
You can use functors if you want a less generic and more precise control under the hood. Example with my win32 api to forward api message from a class to another class.
#include
class IListener {
public:
virtual ~IListener() {}
virtual LRESULT operator()(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) = 0;
};
#include "IListener.h"
template class Listener : public IListener {
public:
typedef LRESULT (D::*WMFuncPtr)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
private:
D* _instance;
WMFuncPtr _wmFuncPtr;
public:
virtual ~Listener() {}
virtual LRESULT operator()(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) override {
return (_instance->*_wmFuncPtr)(hWnd, uMsg, wParam, lParam);
}
Listener(D* instance, WMFuncPtr wmFuncPtr) {
_instance = instance;
_wmFuncPtr = wmFuncPtr;
}
};
#include
class Button {
public:
Dispatcher _dispatcher;
//button window forward all received message to a listener
LRESULT onMessage(HWND hWnd, UINT uMsg, WPARAM w, LPARAM l) {
//to return a precise message like WM_CREATE, you have just
//search it in the map.
return _dispatcher[uMsg](hWnd, uMsg, w, l);
}
};
class Myclass {
Button _button;
//the listener for Button messages
LRESULT button_listener(HWND hWnd, UINT uMsg, WPARAM w, LPARAM l) {
return 0;
}
//Register the listener for Button messages
void initialize() {
//now all message received from button are forwarded to button_listener function
_button._dispatcher.add(WM_CREATE, this, &Myclass::button_listener);
}
};
Good luck and thank to all for sharing knowledge.