I realize the Swift book provided an implementation of a random number generator. Is the best practice to copy and paste this implementation in one\'s own program? Or is t
Here is a library that does the job well https://github.com/thellimist/SwiftRandom
public extension Int {
/// SwiftRandom extension
public static func random(lower: Int = 0, _ upper: Int = 100) -> Int {
return lower + Int(arc4random_uniform(UInt32(upper - lower + 1)))
}
}
public extension Double {
/// SwiftRandom extension
public static func random(lower: Double = 0, _ upper: Double = 100) -> Double {
return (Double(arc4random()) / 0xFFFFFFFF) * (upper - lower) + lower
}
}
public extension Float {
/// SwiftRandom extension
public static func random(lower: Float = 0, _ upper: Float = 100) -> Float {
return (Float(arc4random()) / 0xFFFFFFFF) * (upper - lower) + lower
}
}
public extension CGFloat {
/// SwiftRandom extension
public static func random(lower: CGFloat = 0, _ upper: CGFloat = 1) -> CGFloat {
return CGFloat(Float(arc4random()) / Float(UINT32_MAX)) * (upper - lower) + lower
}
}