While looking for best attempts at generating truly random numbers, I stumbled upon this code example.
Looking for opinions on this snippet.
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Well, using RNGCryptoServiceProvider
gives you an unguessable crypto-strength seed whereas Environment.TickCount
is, in theory, predictable.
Another crucial difference would be evident when calling your NextInt
method several times in quick succession. Using RNGCryptoServiceProvider
will seed the Random
object with a different crypto-strength number each time, meaning that it will go on to return a different random number for each call. Using TickCount
risks seeding the Random
object with the same number each time (if the method is called several times during the same "tick"), meaning that it will go on to return the same (supposedly random) number for each call.
If you genuinely need truly random numbers then you shouldn't be using a computer to generate them at all: you should be measuring radioactive decay or something similarly, genuinely unpredictable.