Enum in C++ like Enum in Ada?

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没有蜡笔的小新 2020-12-05 17:00

At one point I had looked at implementing a class/template in C++ that would support an Enum that would behave like it does in Ada. It has been some time since I thought abo

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  •  余生分开走
    2020-12-05 17:53

    Okay, let's leave C++ aside for a moment. C++ is just a superset of C (which means everything that can be done in C can be done in C++ as well). So let's concentrate on plain-C (because that's a language I know well). C has enumerations:

    enum fruit { apple, banana, cherry, peach, grape };
    

    This is perfectly legal C and the values are contiguous, and apple has the value zero and banana has the value apple + 1. You can create enumerations with holes, but only if you explicitly make holes like this

    enum  fruit { apple = 0, banana, cherry = 20, peach, grape };
    

    While apple is 0 and banana is 1, cherry is 20, thus peach is 21 and grape is 22 and everything between 1 and 20 is undefined. Usually you don't want holes. You can do the following:

    enum fruit { apple = 0, banana, cherry, peach, grape };
    enum fruit myFruit = banana;
    myFruit++;
    // myFruit is now cherry
    printf("My fruit is cherry? %s\n", myFruit == cherry ? "YES" : "NO");
    

    This will print YES. You can also do the following:

    enum fruit { apple = 0, banana, cherry = 20, peach, grape };
    enum fruit myFruit = banana;
    myFruit++;
    // myFruit is now cherry
    printf("My fruit is cherry? %s\n", myFruit == cherry ? "YES" : "NO");
    

    This will print NO, and the value of myFruit is not the same as any of the enumeration constants.

    BTW, to avoid that you must say "enum fruit myFruit", you can avoid the enum with a typedef. Just use "typedef enum fruit fruit;" on an own line. Now you can say "fruit myFruit" without enum in front. It is often done directly when the enum is defined:

    typedef enum fruit { apple = 0, banana, cherry, peach, grape } fruit;
    
    fruit myFruit;
    

    Disadvantage is that you don't know anymore that fruit is an enum, it might be an object, a structure or anything else. I usually avoid these type of typedefs, I rather write enum in front if an enum and struct in front if a struct (I will just use them here because it looks nicer).

    Getting the string value is not possible. At runtime an enumeration is just a number. That means, it's not possible if you don't know what kind of enumeration that is (as 0 might be apple, but it might also be a different thing of a different enumeration set). However, if you know it is a fruit, then it's easy to write a function that will do it for you. The preprocessor is your friend :-)

    typedef enum fruit {
        apple = 0,
        banana,
        cherry,
        peach,
        grape
    } fruit;
    
    #define STR_CASE(x) case x: return #x
    const char * enum_fruit_to_string(fruit f) {
        switch (f) {
            STR_CASE(apple); STR_CASE(banana); STR_CASE(cherry);
            STR_CASE(peach); STR_CASE(grape);
        }
        return NULL;
    }
    #undef STR_CASE
    
    static void testCall(fruit f) {
        // I have no idea what fruit will be passed to me, but I know it is
        // a fruit and I want to print the name at runtime
        printf("I got called with fruit %s\n", enum_fruit_to_string(f));
    }
    
    int main(int argc, char ** argv) {
        printf("%s\n", enum_fruit_to_string(banana));
        fruit myFruit = cherry;
        myFruit++; // myFruit is now peach
        printf("%s\n", enum_fruit_to_string(myFruit));
        // I can also pass an enumeration to a function
        testCall(grape);
        return 0;
    }
    

    Output:

    banana
    peach
    I got called with fruit grape
    

    This is exactly what you wanted or am I totally on the wrong track here?

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