Basically I am trying to make a short effect using JavaFX. I have the shape of a heart (added together from two circles and a polygon) that I can vary in size using the doub
The JavaFX animations are probably the way to go, but the "thread philosophy" in JavaFX isn't hard to work with if you want to roll your own, or do other, more complicated things in background threads.
The following code will pause and change the value in a label (full disclosure, I'm reusing code I wrote for another question):
import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.concurrent.WorkerStateEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class HelloWorld extends Application {
private static Label label;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
label = new Label();
label.setText("Waiting...");
StackPane root = new StackPane();
root.getChildren().add(label);
primaryStage.setScene(new Scene(root, 300, 250));
primaryStage.show();
Task sleeper = new Task() {
@Override
protected Void call() throws Exception {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
}
return null;
}
};
sleeper.setOnSucceeded(new EventHandler() {
@Override
public void handle(WorkerStateEvent event) {
label.setText("Hello World");
}
});
new Thread(sleeper).start();
}
}
The basic JavaFX background tool is the Task, any JavaFX application that actually does anything will probably be littered with these all over. Learn how to use them.