In my code,
float f = -0.0; // Negative
and compared with negative zero
f == -0.0f
res
That's because the signed negative zero must compare true with zero: i.e. -0.0 == 0.0, -0f == 0f, and -0l == 0l.
It's a requirement of any floating point scheme supported by a C++ compiler.
(Note that most platforms these days use IEEE754 floating point, and this behaviour is explicitly documented in that specification.)