How to design undo & redo in text editor?

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渐次进展 2020-12-05 15:11

Part of my project is to write a text editor that is used for typing some rules, compiling my application and running it. Writing compiler was end and release beta version.

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  •  鱼传尺愫
    2020-12-05 16:02

    If you don't want anything fancy, you can just add an UndoManager. Your Document will fire an UndoableEdit every time you add or remove text. To undo and redo each change, simply call those methods in UndoManager.

    The downside of this is UndoManager adds a new edit each time the user types something in, so typing "apple" will leave you with 5 edits, undoable one at a time. For my text editor, I wrote a wrapper for edits that stores the time it was made in addition to text change and offset, as well as an UndoableEditListener that concatenates new edits to previous ones if there is only a short period of time between them (0.5 seconds works well for me).

    This works well for general editting, but causes problems when a massive replace is done. If you had a document with 5000 instances of "apple" and you wanted to replace this with "orange", you'd end up with 5000 edits all storing "apple", "orange" and an offset. To lower the amount of memory used, I've treated this as a separate case to ordinary edits and am instead storing "apple", "orange" and an array of 5000 offsets. I haven't gotten around to applying this yet, but I know that it'll cause some headaches when multiple strings match the search condition (eg. case insensitive search, regex search).

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