I\'m checking to see if an element has been selected.
func touchesBegan(touches: Set, withEvent event: UIEvent)
{
// First, see if the g
This would check for multiple touches in symbolsLayer
override func touchesBegan(touches: Set, withEvent event: UIEvent)
{
// First, see if the game is in a paused state
if !gamePaused
{
// Declare the touched symbol and its location on the screen
for touch: AnyObject in touches {
let location = (touch as! UITouch).locationInNode(symbolsLayer)
}
}
}