allocating “unmanaged” memory in c#

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暖寄归人
暖寄归人 2020-12-05 14:10

I\'m writting a program in c# that uses a C++ library, and for some reason I need to allocate an unmanaged buffer to pass it to the lib. Is there a way to do this in c# ? Ba

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  •  庸人自扰
    2020-12-05 14:41

    You can also use a byte array for this.

    You do this by using an unsafe routine and the fixed statement:

    static unsafe void PerformOperation()
    {
        byte[] buf = new byte[1024];
        fixed (void* ptr = &buf[0])
        {
            SomeUnmanagedFunction(new IntPtr(ptr));
        }
    }
    

    The issue - and this is an important one - is that SomeUnmanagedFunction is not allowed to touch that pointer after it has returned and code has exited the fixed block. So if you do something like this:

    static void PerformFabulousTrick()
    {
        byte[] buf = new byte[1024];
        fixed (void *ptr = &buf[0])
        {
            SetBuffer(ptr, buf.Length);
        }
        FillBuffer(); // puts data in buf - NOT - may crash hard
    }
    

    you are asking for nothing but trouble. In this case you probably want to use a GCHandle, which can pin a managed object in the heap. This can also be troublesome in that you NEED to unpin it in a timely manner or you risk fragmenting your heap.

    In general, I would recommend making sure that you're P/Invoking correctly into the function so that the maybe marshaller can do this work for you. I like fixed better than GlobalAlloc since its scope is clear. I can't decide which I like least of GlobalAlloc and GCHandle. Both require you to do more work since the GC or language won't do it for you.

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