I\'m writing some code where all I have access to is a textureID to get access to the required texture. Is there any way that I can get access to the RGB values of this text
You are probably looking for glGetTexImage (see https://www.khronos.org/opengl/wiki/GLAPI/glGetTexImage for further information).
glGetTexImage
Before using glGetTexImage, don't forget to use glBindTexture (https://www.khronos.org/opengl/wiki/GLAPI/glBindTexture) with your texture ID.
glBindTexture