I want to rotate an image view for 360 degrees indefinitely.
UIView.animate(withDuration: 2, delay: 0, options: [.repeat], animations: {
self.view.transf
Avoiding the completion closure with recursive calls!
Bit late to this party, but using UIView keyFrame animation & varying stages of rotation for each keyFrame, plus setting the animation curve works nicely. Here's an UIView class function -
class func rotate360(_ view: UIView, duration: TimeInterval, repeating: Bool = true) {
let transform1 = CGAffineTransform(rotationAngle: .pi * 0.75)
let transform2 = CGAffineTransform(rotationAngle: .pi * 1.5)
let animationOptions: UInt
if repeating {
animationOptions = UIView.AnimationOptions.curveLinear.rawValue | UIView.AnimationOptions.repeat.rawValue
} else {
animationOptions = UIView.AnimationOptions.curveLinear.rawValue
}
let keyFrameAnimationOptions = UIView.KeyframeAnimationOptions(rawValue: animationOptions)
UIView.animateKeyframes(withDuration: duration, delay: 0, options: [keyFrameAnimationOptions, .calculationModeLinear], animations: {
UIView.addKeyframe(withRelativeStartTime: 0, relativeDuration: 0.375) {
view.transform = transform1
}
UIView.addKeyframe(withRelativeStartTime: 0.375, relativeDuration: 0.375) {
view.transform = transform2
}
UIView.addKeyframe(withRelativeStartTime: 0.75, relativeDuration: 0.25) {
view.transform = .identity
}
}, completion: nil)
}
Looks pretty gnarly, with the weird rotation angles, but as the op & others have found, you can't just tell it to rotate 360