How can I detect that a client has disconnected from my server?
I have the following code in my AcceptCallBack
method
static Socket hand
I've found quite useful, another workaround for that!
If you use asynchronous methods for reading data from the network socket (I mean, use BeginReceive
- EndReceive
methods), whenever a connection is terminated; one of these situations appear: Either a message is sent with no data (you can see it with Socket.Available
- even though BeginReceive
is triggered, its value will be zero) or Socket.Connected
value becomes false in this call (don't try to use EndReceive
then).
I'm posting the function I used, I think you can see what I meant from it better:
private void OnRecieve(IAsyncResult parameter)
{
Socket sock = (Socket)parameter.AsyncState;
if(!sock.Connected || sock.Available == 0)
{
// Connection is terminated, either by force or willingly
return;
}
sock.EndReceive(parameter);
sock.BeginReceive(..., ... , ... , ..., new AsyncCallback(OnRecieve), sock);
// To handle further commands sent by client.
// "..." zones might change in your code.
}