How do I move a ball along a specific UiBezierPath? Is that possible?
I\'ve tried everything including doing a hit test using
-(BOOL)containsPoint:(
there is a method in bezierpath class called containsPoint: .. refer: http://developer.apple.com/library/ios/#documentation/2ddrawing/conceptual/drawingprintingios/BezierPaths/BezierPaths.html
and you can detect weather the touch point is in bezier path object or not. I have used this with my own method by which a user can easily detect a touch on the bezier path (not inside or out sied if a circle or close path is there).
This code lets user select a bezier path drawing object on touch of it and a dashed line with animation appears on it. hope it helps someone. Here is code from my own project:
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if([[self tapTargetForPath:path] containsPoint:startPoint]) // 'path' is bezier path object
{
[self selectShape:currentSelectedPath];// now select a new/same shape
NSLog(@"selectedShapeIndex: %d", selectedShapeIndex);
break;
}
}
// this method will let you easily select a bezier path ( 15 px up and down of a path drawing)
- (UIBezierPath *)tapTargetForPath:(UIBezierPath *)path
{
if (path == nil) {
return nil;
}
CGPathRef tapTargetPath = CGPathCreateCopyByStrokingPath(path.CGPath, NULL, fmaxf(35.0f, path.lineWidth), path.lineCapStyle, path.lineJoinStyle, path.miterLimit);
if (tapTargetPath == NULL) {
return nil;
}
UIBezierPath *tapTarget = [UIBezierPath bezierPathWithCGPath:tapTargetPath];
CGPathRelease(tapTargetPath);
return tapTarget;
}
-(void)selectShape:(UIBezierPath *)pathToSelect
{
centerline = [CAShapeLayer layer];
centerline.path = pathToSelect.CGPath;
centerline.strokeColor = [UIColor whiteColor].CGColor;
centerline.fillColor = [UIColor clearColor].CGColor;
centerline.lineWidth = 1.0;
centerline.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10], [NSNumber numberWithInt:5], nil];
[self.layer addSublayer:centerline];
// showing animation on line
CABasicAnimation *dashAnimation;
dashAnimation = [CABasicAnimation animationWithKeyPath:@"lineDashPhase"];
[dashAnimation setFromValue:[NSNumber numberWithFloat:0.0f]];
[dashAnimation setToValue:[NSNumber numberWithFloat:30.0f]];
[dashAnimation setDuration:1.0f];
[dashAnimation setRepeatCount:10000];
[centerline addAnimation:dashAnimation forKey:@"linePhase"];
}