I have a moving 3d scene set up, and I want to make a stationary 2d GUI overlay that is always on top, when I try making 2d shapes I don\'t see anything. When I call: glMatr
Make sure your geometry ( specifically the z coordinates of your geometry, in terms of your 2d UI ) is greater than the near plane ( behind the near plane on the z-axis ), otherwise, any rendering which takes place in front of the near-plane will not be seen. I'm assuming you have defined your view frustum somewhere else in the code ( this is where the near-plane is defined ).
If the near-plane is 0.01f, then your vertex definitions could be
glVertex3f(-5.0f, 5.0f, -0.02f);
glVertex3f(-5.0f, -5.0f, -0.02f);
glVertex3f(5.0f, -5.0f, -0.02f);
glVertex3f(5.0f, 5.0f, -0.02f);
I believe in the MatrixMode( GL_MODELVIEW ) you are always looking into the -Z Axis.
I hope this helps.
I may be wrong but i think the DEPTH_TEST refers to the z-buffering of your final rendered object, i don't think it disables the near-plane value.