Does anyone know if you can detect if headphones are plugged into the iPhone, and if they aren\'t - disable sound from your application.
I think I could manage disab
To perform a one-off check to determine if headphones are plugged in (rather than setting a callback when they're unplugged) I found the following works in iOS5 and above:
- (BOOL) isAudioJackPlugged
{
// initialise the audio session - this should only be done once - so move this line to your AppDelegate
AudioSessionInitialize(NULL, NULL, NULL, NULL);
UInt32 routeSize;
// oddly, without calling this method caused an error.
AudioSessionGetPropertySize(kAudioSessionProperty_AudioRouteDescription, &routeSize);
CFDictionaryRef desc; // this is the dictionary to contain descriptions
// make the call to get the audio description and populate the desc dictionary
AudioSessionGetProperty (kAudioSessionProperty_AudioRouteDescription, &routeSize, &desc);
// the dictionary contains 2 keys, for input and output. Get output array
CFArrayRef outputs = CFDictionaryGetValue(desc, kAudioSession_AudioRouteKey_Outputs);
// the output array contains 1 element - a dictionary
CFDictionaryRef dict = CFArrayGetValueAtIndex(outputs, 0);
// get the output description from the dictionary
CFStringRef output = CFDictionaryGetValue(dict, kAudioSession_AudioRouteKey_Type);
/**
These are the possible output types:
kAudioSessionOutputRoute_LineOut
kAudioSessionOutputRoute_Headphones
kAudioSessionOutputRoute_BluetoothHFP
kAudioSessionOutputRoute_BluetoothA2DP
kAudioSessionOutputRoute_BuiltInReceiver
kAudioSessionOutputRoute_BuiltInSpeaker
kAudioSessionOutputRoute_USBAudio
kAudioSessionOutputRoute_HDMI
kAudioSessionOutputRoute_AirPlay
*/
return CFStringCompare(output, kAudioSessionOutputRoute_Headphones, 0) == kCFCompareEqualTo;
}
For those keeping score at home, that's a string in a dictionary in an array in a dictionary.