I have a form which has a image. I am using a slider to change the opacity of the image. So in the \"ValueChanged\" event of the slider I am calling the following method to
You loop over the pixels and play only the alpha channel. If you do this with Bitmap.LockBits it will actually be very fast.
private const int bytesPerPixel = 4;
///
/// Change the opacity of an image
///
/// The original image
/// Opacity, where 1.0 is no opacity, 0.0 is full transparency
/// The changed image
public static Image ChangeImageOpacity(Image originalImage, double opacity)
{
if ((originalImage.PixelFormat & PixelFormat.Indexed) == PixelFormat.Indexed)
{
// Cannot modify an image with indexed colors
return originalImage;
}
Bitmap bmp = (Bitmap)originalImage.Clone();
// Specify a pixel format.
PixelFormat pxf = PixelFormat.Format32bppArgb;
// Lock the bitmap's bits.
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, pxf);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap.
// This code is specific to a bitmap with 32 bits per pixels
// (32 bits = 4 bytes, 3 for RGB and 1 byte for alpha).
int numBytes = bmp.Width * bmp.Height * bytesPerPixel;
byte[] argbValues = new byte[numBytes];
// Copy the ARGB values into the array.
System.Runtime.InteropServices.Marshal.Copy(ptr, argbValues, 0, numBytes);
// Manipulate the bitmap, such as changing the
// RGB values for all pixels in the the bitmap.
for (int counter = 0; counter < argbValues.Length; counter += bytesPerPixel)
{
// argbValues is in format BGRA (Blue, Green, Red, Alpha)
// If 100% transparent, skip pixel
if (argbValues[counter + bytesPerPixel - 1] == 0)
continue;
int pos = 0;
pos++; // B value
pos++; // G value
pos++; // R value
argbValues[counter + pos] = (byte) (argbValues[counter + pos] * opacity);
}
// Copy the ARGB values back to the bitmap
System.Runtime.InteropServices.Marshal.Copy(argbValues, 0, ptr, numBytes);
// Unlock the bits.
bmp.UnlockBits(bmpData);
return bmp;
}