With the push towards multimedia enabled mobile devices this seems like a logical way to boost performance on these platforms, while keeping general purpose software power e
Following from nacho4d:
There is indeed an OpenCL.framework in iOS5s private frameworks directory, so I would suppose iOS6 is the one to watch for OpenCL.
Actually, I've seen it in OpenGL-related crash logs for my iPad 1, although that could just be CPU (implementing parts of the graphics stack perhaps, like on OSX).