Are either the IPad or IPhone capable of OpenCL?

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-上瘾入骨i
-上瘾入骨i 2020-12-05 02:49

With the push towards multimedia enabled mobile devices this seems like a logical way to boost performance on these platforms, while keeping general purpose software power e

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  •  情深已故
    2020-12-05 03:21

    Following from nacho4d:

    There is indeed an OpenCL.framework in iOS5s private frameworks directory, so I would suppose iOS6 is the one to watch for OpenCL.

    Actually, I've seen it in OpenGL-related crash logs for my iPad 1, although that could just be CPU (implementing parts of the graphics stack perhaps, like on OSX).

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