I am building something called the \"HTML Quiz\". It\'s completely ran on JavaScript and it\'s pretty cool.
At the end, a results box pops up that says \"Your Result
After hours of research, I finally found a solution to take a screenshot of an element, even if the origin-clean
FLAG is set (to prevent XSS), that´s why you can even capture for example Google Maps (in my case). I wrote a universal function to get a screenshot. The only thing you need in addition is the html2canvas library (https://html2canvas.hertzen.com/).
Example:
getScreenshotOfElement($("div#toBeCaptured").get(0), 0, 0, 100, 100, function(data) {
// in the data variable there is the base64 image
// exmaple for displaying the image in an
$("img#captured").attr("src", "data:image/png;base64,"+data);
});
Keep in mind console.log()
and alert()
won´t generate output if the size of the image is great.
Function:
function getScreenshotOfElement(element, posX, posY, width, height, callback) {
html2canvas(element, {
onrendered: function (canvas) {
var context = canvas.getContext('2d');
var imageData = context.getImageData(posX, posY, width, height).data;
var outputCanvas = document.createElement('canvas');
var outputContext = outputCanvas.getContext('2d');
outputCanvas.width = width;
outputCanvas.height = height;
var idata = outputContext.createImageData(width, height);
idata.data.set(imageData);
outputContext.putImageData(idata, 0, 0);
callback(outputCanvas.toDataURL().replace("data:image/png;base64,", ""));
},
width: width,
height: height,
useCORS: true,
taintTest: false,
allowTaint: false
});
}