We are developing a UI Control in WPF to be consumed within an existing Windows Forms / MFC application engine (Rhino 3D).
The application engine exposes the ability
Check out my own question about this very same thing. in the end though, all you need is something like this:
Window window1 = new Window(); ElementHost.EnableModelessKeyboardInterop(window1); window1.Show();
Why is my WPF textbox "kinda" readonly?