Say I have some elements in the canvas, they may be overridden with each other. When clicking on a point, how can I get that very element?
update: t
The example you link to has a simple API for this.
Put this in your HTML. You'll have to download the script and make sure it loads.
Then, on your mesh object, call the following:
mesh.on('click', function()
{
// response to click...
mesh.scale.x *= 2;
});
Or a more interesting example that animates the rotation and color of an object smoothly:
mesh.on('click', function(event)
{
var object3d = event.target,
rotation, color;
if (object3d.rotation.x < Math.PI / 4) {
rotation = {x: Math.PI / 2};
color = {r: 1, g: 0.5, b: 0};
} else {
rotation = {x: 0};
color = {r: 0.5, g: 0.75, b: 0.25};
}
new TWEEN.Tween(object3d.rotation)
.to(rotation, 800)
.easing(TWEEN.Easing.Bounce.EaseOut)
.start();
new TWEEN.Tween(object3d.material.color)
.to(color, 300)
.easing(TWEEN.Easing.Quartic.EaseIn)
.start();
})