I\'m new to python and sockets and am trying to write an echoing client/server socket. I have written the server so that 30% of the packets are lost. I programmed my client
Here is an alternative with asyncio.
import asyncio
import random
class EchoServerProtocol:
def connection_made(self, transport):
self.transport = transport
def datagram_received(self, data, addr):
message = data.decode()
print('Received %r from %s' % (message, addr))
rand = random.randint(0, 10)
if rand >= 4:
print('Send %r to %s' % (message, addr))
self.transport.sendto(data, addr)
else:
print('Send %r to %s' % (message, addr))
self.transport.sendto(data, addr)
loop = asyncio.get_event_loop()
print("Starting UDP server")
# One protocol instance will be created to serve all client requests
listen = loop.create_datagram_endpoint(
EchoServerProtocol, local_addr=('127.0.0.1', 12000))
transport, protocol = loop.run_until_complete(listen)
try:
loop.run_forever()
except KeyboardInterrupt:
pass
transport.close()
loop.close()