i have a problem with Resource dictionaries and mergeddictionaries in general, especially when it comes to resource-lookup performance. After some performance testing i foun
Well I don't like answering my own question, but I guess a lot of people might stumble into this and I want to give them our current solution as an option to consider.
Like I said before, we have a lot of XAMLs, around ~300 for all different kinds of things like Shared Resources (Brushes, Colors) but also many XAMLs containing different DataTemplates, Styles for controls and also for Custom Controls. In the beginning this approach of having a lot of XAMLs was reasonable for us, because we do the same with our classes and keep them small and organized. Unfortunately, WPF doesn't like that. The more ResourceDictionaries you have and the more you merge them via MergedDictionaries the worse your performance will get. The best advice I can give you is, use as few ResourceDictionary XAMLs as possible.
We bit the bullet and merged a lot of them into one giant XAML, in fact we do this now with a pre-compiler keeping the best of both worlds. We can use as many XAMLs as we want, just following a few constraints, and merging them on a compile in a giant XAML. The performance increase we get was remarkable. In my question I wrote "11 million hits on getMergedDictionaries" ... just "precompiling" one of our assemblies, we went down to 2million hits and the performance is in the whole application at all times a lot better.
So in the end. XAML resources should not be considered as source code that gets compiled, instead it should be understand as an actual resource that, when declared, exists, takes up space and performance.
Well we had to learn that the hard way. I hope everyone reading this can improve their projects by learning from our mistakes.
Thanks for all the comments and suggestions.
Best regards Nico