Pause and resume setInterval

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隐瞒了意图╮
隐瞒了意图╮ 2020-12-04 20:13
window.setInterval(function(){
  //do stuff
}, milisec);

Is there a way to stop this interval at will, and to resume it from where it lasted? Say,

3条回答
  •  暗喜
    暗喜 (楼主)
    2020-12-04 20:39

    To piggyback off Alireza's answer, here's an ES6 class that does the same thing with a bit more functionality, and doesn't start right away. You can set a maximum number of times the timer will fire off before automatically stopping, and pause and resume any number of times before the next time it's set to fire off.

    export default class IntervalTimer{
      constructor(name, callback, interval, maxFires = null){
        this.remaining = 0;
        this.state = 0; //  0 = idle, 1 = running, 2 = paused, 3= resumed
    
        this.name = name;
        this.interval = interval; //in ms
        this.callback = callback;
        this.maxFires = maxFires;
        this.pausedTime = 0; //how long we've been paused for
    
        this.fires = 0;
      }
    
      proxyCallback(){
        if(this.maxFires != null && this.fires >= this.maxFires){
          this.stop();
          return;
        }
        this.lastTimeFired = new Date();
        this.fires++;
        this.callback();
      }
    
      start(){
        this.log.info('Starting Timer ' + this.name);
        this.timerId = setInterval(() => this.proxyCallback(), this.interval);
        this.lastTimeFired = new Date();
        this.state = 1;
        this.fires = 0;
      }
    
      pause(){
        if (this.state != 1 && this.state != 3) return;
    
        this.log.info('Pausing Timer ' + this.name);
    
        this.remaining = this.interval - (new Date() - this.lastTimeFired) + this.pausedTime;
        this.lastPauseTime = new Date();
        clearInterval(this.timerId);
        clearTimeout(this.resumeId);
        this.state = 2;
      }
    
      resume(){
        if (this.state != 2) return;
    
        this.pausedTime += new Date() - this.lastPauseTime;
        this.log.info(`Resuming Timer ${this.name} with ${this.remaining} remaining`);
        this.state = 3;
        this.resumeId = setTimeout(() => this.timeoutCallback(), this.remaining);
      }
    
      timeoutCallback(){
        if (this.state != 3) return;
    
        this.pausedTime = 0;
        this.proxyCallback();
        this.start();
      }
    
      stop(){
        if(this.state === 0) return;
    
        this.log.info('Stopping Timer %s. Fired %s/%s times', this.name, this.fires, this.maxFires);
        clearInterval(this.timerId);
        clearTimeout(this.resumeId);
        this.state = 0;
      }
    
      //set a new interval to use on the next interval loop
      setInterval(newInterval){
        this.log.info('Changing interval from %s to %s for %s', this.interval, newInterval, this.name);
    
        //if we're running do a little switch-er-oo
        if(this.state == 1){
          this.pause();
          this.interval = newInterval;
          this.resume();
        }
        //if we're already stopped, idle, or paused just switch it
        else{
          this.interval = newInterval;
        }
      }
    
      setMaxFires(newMax){
        if(newMax != null && this.fires >= newMax){
          this.stop();
        }
        this.maxFires = newMax;
      }
    }
    

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