My program does some network activity in a background thread. Before starting, it pops up a progress dialog. The dialog is dismissed on the handler. This all works fine, exc
I met the same problem. My activity needs to parse some data from a URL and it's slow. So I create a thread to do so, then show a progress dialog. I let the thread post a message back to UI thread via Handler when it's finished. In Handler.handleMessage, I get the data object (ready now) from thread and populate it to UI. So it's very similar to your example.
After a lot of trial and error it looks like I found a solution. At least now I can rotate screen at any moment, before or after the thread is done. In all tests, the dialog is properly closed and all behaviors are as expected.
What I did is shown below. The goal is to fill my data model (mDataObject) and then populate it to UI. Should allow screen rotation at any moment without surprise.
class MyActivity {
private MyDataObject mDataObject = null;
private static MyThread mParserThread = null; // static, or make it singleton
OnCreate() {
...
Object retained = this.getLastNonConfigurationInstance();
if(retained != null) {
// data is already completely obtained before config change
// by my previous self.
// no need to create thread or show dialog at all
mDataObject = (MyDataObject) retained;
populateUI();
} else if(mParserThread != null && mParserThread.isAlive()){
// note: mParserThread is a static member or singleton object.
// config changed during parsing in previous instance. swap handler
// then wait for it to finish.
mParserThread.setHandler(new MyHandler());
} else {
// no data and no thread. likely initial run
// create thread, show dialog
mParserThread = new MyThread(..., new MyHandler());
mParserThread.start();
showDialog(DIALOG_PROGRESS);
}
}
// http://android-developers.blogspot.com/2009/02/faster-screen-orientation-change.html
public Object onRetainNonConfigurationInstance() {
// my future self can get this without re-downloading
// if it's already ready.
return mDataObject;
}
// use Activity.showDialog instead of ProgressDialog.show
// so the dialog can be automatically managed across config change
@Override
protected Dialog onCreateDialog(int id) {
// show progress dialog here
}
// inner class of MyActivity
private class MyHandler extends Handler {
public void handleMessage(msg) {
mDataObject = mParserThread.getDataObject();
populateUI();
dismissDialog(DIALOG_PROGRESS);
}
}
}
class MyThread extends Thread {
Handler mHandler;
MyDataObject mDataObject;
// constructor with handler param
public MyHandler(..., Handler h) {
...
mHandler = h;
}
public void setHandler(Handler h) { mHandler = h; } // for handler swapping after config change
public MyDataObject getDataObject() { return mDataObject; } // return data object (completed) to caller
public void run() {
mDataObject = new MyDataObject();
// do the lengthy task to fill mDataObject with data
lengthyTask(mDataObject);
// done. notify activity
mHandler.sendEmptyMessage(0); // tell activity: i'm ready. come pick up the data.
}
}
That's what works for me. I don't know if this is the "correct" method as designed by Android -- they claim this "destroy/recreate activity during screen rotation" actually makes things easier, so I guess it shouldn't be too tricky.
Let me know if you see a problem in my code. As said above I don't really know if there is any side effect.