Does anyone have any experience in applying a Gradient to a CAShapeLayer? CAShapeLayer is a fantastic layer class, but it appears to only support solid fill coloring, wherea
Many thanks to @Palimondo for a great answer!
In case someone is looking for Swift 4 + filling animation code of this solution:
let myView = UIView(frame: .init(x: 0, y: 0, width: 200, height: 150))
view.addSubview(myView)
myView.center = view.center
// Start and finish point
let startPoint = CGPoint(x: myView.bounds.minX, y: myView.bounds.midY)
let finishPoint = CGPoint(x: myView.bounds.maxX, y: myView.bounds.midY)
// Path
let path = UIBezierPath()
path.move(to: startPoint)
path.addLine(to: finishPoint)
// Gradient Mask
let gradientMask = CAShapeLayer()
let lineHeight = myView.frame.height
gradientMask.fillColor = UIColor.clear.cgColor
gradientMask.strokeColor = UIColor.black.cgColor
gradientMask.lineWidth = lineHeight
gradientMask.frame = myView.bounds
gradientMask.path = path.cgPath
// Gradient Layer
let gradientLayer = CAGradientLayer()
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
// make sure to use .cgColor
gradientLayer.colors = [UIColor.red.cgColor, UIColor.green.cgColor]
gradientLayer.frame = myView.bounds
gradientLayer.mask = gradientMask
myView.layer.addSublayer(gradientLayer)
// Corner radius
myView.layer.cornerRadius = 10
myView.clipsToBounds = true
Extra. In case you also need a "filling animation", add this lines:
// Filling animation
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0
animation.duration = 10
gradientMask.add(animation, forKey: "LineAnimation")