Algorithm for generating a triangular mesh from a cloud of points

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梦谈多话
梦谈多话 2020-12-04 13:33

In some simulation program we generate object surfaces in terms of points, each point has 3D coordinates and the vector that represents the normal to the surface at that poi

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  •  被撕碎了的回忆
    2020-12-04 14:25

    Misha Kazhdan's poisson algorithm might work well on your data. Its software page is here. Note that there also exists a CGAL version. Manual is here and ready to use windows demo here (provided you installed these dlls).

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