I created an app and I am attempting to allow the user to continue to listen to their music while playing my game, but whenever they hit \"play\" and the ingame sounds occur
I didn't think that just setting the AVAudioSession to AVAudioSessionCategoryOptions.duckOthers would work, but it did. Here is my full code to help the rookies like myself.
Swift 4 - Full Example:
var audioPlayer = AVAudioPlayer()
func playSound(sound: String){
let path = Bundle.main.path(forResource: sound, ofType: nil)!
let url = URL(fileURLWithPath: path)
let audioSession = AVAudioSession.sharedInstance()
try!audioSession.setCategory(AVAudioSessionCategoryPlayback, with: AVAudioSessionCategoryOptions.duckOthers)
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer.play()
} catch {
print("couldn't load the file")
}
}
I still need to figure out setActive (I was looking at this blog post) but the audio stops ducking when I leave the app, so it works for my app.