Dealing with Latency in Networked Games

前端 未结 5 902
别那么骄傲
别那么骄傲 2020-12-04 11:25

I\'m thinking about making a networked game. I\'m a little new to this, and have already run into a lot of issues trying to put together a good plan for dead reckoning and

5条回答
  •  情歌与酒
    2020-12-04 12:00

    Check out how Valve does it in the Source Engine: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

    If it's for a first person shooter you'll probably have to delve into some of the topics they mention such as: prediction, compensation, and interpolation.

提交回复
热议问题