I\'m thinking about making a networked game. I\'m a little new to this, and have already run into a lot of issues trying to put together a good plan for dead reckoning and
Check out how Valve does it in the Source Engine: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
If it's for a first person shooter you'll probably have to delve into some of the topics they mention such as: prediction, compensation, and interpolation.