Java 2D Drawing Optimal Performance

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我寻月下人不归
我寻月下人不归 2020-12-04 09:46

I\'m in the process of writing a Java 2D game. I\'m using the built-in Java 2D drawing libraries, drawing on a Graphics2D I acquire from a BufferStrategy from a Canvas in a

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  •  余生分开走
    2020-12-04 10:51

    An alternative if you don't want to go pure Java 2D is to use a game library such as GTGE or JGame (search for them on Google), then offer easy access to graphics and also offer double buffering and much simpler drawing commands.

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