I\'m implementing a GUI built on top of OpenGL. I came to the problem that each GUI will have -- text rendering. I know of several methods of rendering text in OpenGL, howev
It is tricky to do, especially if you want to use subpixel font rendering techniques. Have a look at the ClanLib SDK. It uses a batch renderer to render an entire screen of text in a single OpenGL call. Since it has a zlib based license, you can extract its code if you don't wish to use the SDK itself