Why do we need these 3 particular image types?
If I have a button on my app with a background image say, 50 pixels x 50 pixels, why do I need 3 versions of this imag
Complementing what Sulthan said:
Because you didn't propitiated proper images for a specific device, it has to downscale or upscale. These processes will use up your memory and processing, resulting maybe in a decrease of performance, depending on how many images at a time you're doing it and the size of image.