What strategies can be used in general to decrease build times for any Xcode project? I\'m mostly interested in Xcode specific strategies.
I\'m doi
Hey there, I would recommend you to optimize your project's physical structure. There's some good reading about this ( at least in the C++ world ) , but I do objective-C and the same principles often apply.
Here's a great article about project's physical structure optimization, which tends to improve compile times Games From Within: Physical Structure Part 1
Good luck :)