What strategies can be used in general to decrease build times for any Xcode project? I\'m mostly interested in Xcode specific strategies.
I\'m doi
You mentioned using static libs for your most-often used files to prevent compilation. You can accomplish something similar by putting headers to your code that it's frequently used but not in your static libs in the precompiled header. At least they'll only be compiled once.
Care must be taken to avoid issues if you have multiple compilation types across your project (e.g. Obj-C, Obj-C++, C++).