What strategies can be used in general to decrease build times for any Xcode project? I\'m mostly interested in Xcode specific strategies.
I\'m doi
I wrote an extensive blog post about how I improved the iOS development cycle at Spotify:
Shaving off 50% waiting time from the iOS Edit-Build-Test cycle
It boiled down to:
1) Stop generating dSYM bundles.
2) Avoid compiling with -O4 if using Clang.