How to integrate Cocoapods with a Swift project?

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感情败类 2020-12-04 06:41

As Apple introduced Swift, their new programming language, I wonder how you can integrate it with existing Objective-C libraries that are available via CocoaPods?

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  •  时光取名叫无心
    2020-12-04 07:17

    Cocoapods 0.36 and above introduces the use_frameworks! instruction which implies that the bridging header is not required for importing Objective-C pods in Swift.

    Please find below a full example using MBProgressHUD and Alamofire:

    1. Podfile

    source 'https://github.com/CocoaPods/Specs.git'
    platform :ios, '8.3'
    use_frameworks!
    
    pod 'Alamofire', '>= 1.2.2' # Swift pod
    pod 'MBProgressHUD', '>= 0.9.1' # Objective-C pod
    

    2. Deletion

    Remove the #imports from your bridging header or even delete the bridging header file if you do not need it. If you choose the latter possibility, do not forget to delete the path (to this deleted bridging header file) in your Xcode project configuration.

    3. Adding imports

    Add import MBProgressHUD and/or import Alamofire at the top of every Swift files that need these class(es).

    4. Fix the enums if necessary

    You're now using bona fide frameworks, so your enums have moved in flight! You might have a line of Swift that was fine with the bridging header like this:

    progressHUD.mode = MBProgressHUDModeIndeterminate
    

    That now has to become this:

    progressHUD.mode = MBProgressHUDMode.Indeterminate
    

    Not to big a deal, but the pile of errors might lead you astray that you have a bigger problem than you do if you are using a lot of Objective-C enums.

    (Source of this answer)

    For your information: I guess (you will have to test by yourself to be sure) that the use_frameworks! instruction in your Podfile is only compatible with Xcode projects targeting iOS >= 8.

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